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According to Vantage Market Research, the virtual reality segment of the gaming industry is expected to grow beyond $37 billion by 2028.

In Brief

Vantage Market Research indicates that the valuation of the virtual reality gaming sector stood at $7.5 billion in 2021 and is poised to reach $37 billion by 2028.

VR in gaming has a 30.5% CAGR growth over 2022-2028.

 

vr gaming

Virtual reality (VR) in the gaming market The gaming market's VR segment was assessed at $7.5 billion in 2021, with expectations to climb to $37 billion by 2028, reflecting a compound annual growth rate (CAGR) of 30.5% throughout 2022 to 2028, as noted in the study conducted by Vantage Market Research. explores This study provides a comprehensive overview of current trends in the VR market and anticipates future developments.

The rise in VR technology adoption is being fueled by innovative emerging startups that deliver cutting-edge software and content solutions. Key factors propelling this market forward include advancements in 5G technology, creative game experiences, and cloud-based solutions. virtual reality-based games The analysis predicts that hardware sales will account for over 30% of the overall revenue in the virtual reality gaming market by 2028, primarily due to the expensive nature of hardware components.

The report by Vantage Market Research identifies major players in the global virtual reality gaming landscape:

Facebook Technologies, LLC / Oculus (US)

  1. bHaptics Inc. (South Korea)
  2. SAMSUNG Electronics Co. Ltd. (South Korea)
  3. Google VR (US)
  4. HTC Corporation (Taiwan)
  5. Sony Interactive Entertainment LLC (US)
  6. The top ten companies control more than 45% of the total revenue generated in the VR gaming market.
  7. TESLASUIT/ VR Electronics Limited

As new innovations emerge, virtual reality continues to become an integral part of the gaming industry. The report highlighted several notable trends:

As the gaming market Enhanced immersion: Virtual reality allows gamers to feel a deeper connection to the gameplay, making experiences not only more realistic but also far more engaging.

  • New game genres: Entirely new genres have been designed for VR, encompassing everything from first-person shooters to thrilling horror and intricate puzzle games.
  • More affordable VR devices: The cost of VR headsets has decreased significantly, leading to a wider range of budget-friendly options that enable more players to explore VR gaming without financial strain. However, this does not apply to all models.
  • Advancements in gameplay and graphics: Continuous improvements in VR technology render VR games increasingly appealing and enjoyable for players. Meta’s newest $1,500 creation .
  • Social interaction: Virtual reality creates opportunities for players to connect with others, fostering a more immersive and shared gaming experience.
  • The Asia-Pacific region is anticipated to witness the most rapid growth in VR game development and adoption, driven by increasing interest from countries like Japan and South Korea. Meanwhile, North America retains its position as the largest market.

The VR market in Europe is also expected to experience substantial growth, whereas regions like the Middle East, Latin America, and Africa are projected to expand at a more moderate pace due to lower levels of technology awareness. China Please remember that the information contained on this page is not intended as legal, tax, investment, or financial advice, nor should it be construed as such. It is essential to invest only what you can afford to lose and to seek independent financial advice if you feel uncertain. For further details, we recommend checking out the terms and conditions, along with help and support resources provided by the issuer or advertiser. MetaversePost strives for precise and impartial reporting; however, market conditions can change without warning.

Agne is a journalist who follows the latest trends and advancements in the metaverse, artificial intelligence, and Web3 sectors for the Metaverse Post. Her enthusiasm for storytelling compels her to engage with experts in these fields, always on the lookout for captivating narratives. With a Bachelor's degree in literature and a well-rounded background in various writing topics, including travel, art, and culture, she also dedicates time as an editor for an animal rights organization, raising awareness about animal welfare. Feel free to reach out to her at

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According to Vantage Market Research, the virtual reality segment within the gaming industry is anticipated to exceed a staggering $37 billion by the year 2028 as reported by Metaverse Post.

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