Findings from a survey released by a16z indicate that gamers in the U.S. seldom engage with virtual reality games.
In Brief
A survey involving over 2,000 gamers from the U.S. was conducted by Robin Guo in collaboration with Games Investment Partner.
While virtual reality is gaining traction, gamers seem to prefer gaming on traditional consoles far more often.

The venture capital firm Andreessen Horowitz (a16z) has put out a new report. gamers’ survey The study, guided by Robin Guo and Games Investment Partner, included participants from diverse backgrounds, with varying ages, ethnicities, and income levels, all sharing insights about their gaming preferences and habits.
Approximately half of the gamers involved in the survey reported that they primarily use consoles for their gaming experiences; meanwhile, 18% lean towards PCs, and 28% enjoy mobile gaming. Devices like tablets and VR are used considerably less often.
Daily engagement with virtual reality is minimal, with only 6% of the 2,128 gamers claiming to play on VR systems each day, and a significant 65% stating they hardly ever use VR headsets. The most frequently utilized device remains the mobile phone. popular gaming Gamers between the ages of 34 and 44 are the most frequent users of VR technology, making up nearly a quarter of all VR gamers, while the youngest players aged 13–17 and the older demographic of 45–54 exhibit little interest in VR. Notably, younger players do tend to prefer VR over playing on tablets.

When it comes to game genres, shooters, action-adventures, and battle royale titles lead the pack as favorites, while genres like MOBAs, TCGs, and Roguelikes fall to the bottom of the list in terms of popularity.

A significant portion of the surveyed gamers (42%) play primarily for leisure, with others valuing the challenge (38%) or storyline immersion (35%). A smaller fraction of players (22%) emphasize competition as their main focus.
However, many gamers do not find competitive play appealing, possibly due to the niche nature of VR gaming that hasn’t yet become widely adopted. earning money while gaming .
The survey indicates that gaming on VR consoles Even though virtual reality technology is on an upward trajectory, it hasn’t completely saturated the market yet, as evidenced by 65% of the market remaining relatively untapped. Nonetheless, there is optimism about the propagating synergy between software and hardware in the VR space. VR games Experts predict the Asia-Pacific region will lead the way in both the development and acceptance of VR gaming. The report forecasts that the VR market may balloon to a staggering $37 billion by 2028, a considerable leap from its valuation of $7.5 billion in 2021.
According to Vantage Market Research Agne is a dedicated journalist who covers the latest advancements and trends in the metaverse, artificial intelligence, and Web3 sectors for Metaverse Post. Driven by a passion for storytelling, she has engaged in numerous interviews with industry experts, always aiming to unveil compelling narratives. With a Bachelor’s in literature, Agne has a broad writing portfolio that spans travel, art, and culture. Additionally, she has volunteered as an editor for an animal rights organization, promoting awareness on critical animal welfare topics. You can reach her at
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