With this new funding of $5.2 million, Tripolygon aims to streamline the design process for the Metaverse.

The company based in Seoul has announced several developments recently. Tripolygon In their announcement, Tripolygon revealed that their Series A funding raised $5.2 million, co-led by KB Investment and We Ventures, with notable backing from Naver Z and Strong Ventures, making them one of Tripolygon’s key investors. CEO Hwang Jaesik, who founded the company in 2018 after working as a senior engineer at Crytek, shared that this funding round brings their total raised amount to $5.7 million, with the company now valued at around $25 million. TechCrunch Tripolygon’s offerings, including UModeler and UModelerX, function as plugins compatible with a versatile game development platform, enabling developers to engage in scripting, scene creation, animation, app architecture, level design, motion design, and even physics integration.
Notably, while Maya and 3Ds Max are frequently highlighted as premier 3D modeling tools for creating assets utilized in platforms like Unity, creatives like Julian Kaspar, recognized for his work on the celebrated short film 'Spring' (2019), consider Blender the ultimate choice. Though these open-source options can be somewhat complex to master, Tripolygon aims to change that narrative with an interface designed for ease of use, asserting that anyone can craft 3D models of buildings, accessories, and avatars without needing extensive expertise. Unity In a significant milestone, Tripolygon announced last year that it became a Unity Verified Solutions Partner. An October 2021 press release stated, 'Being a Verified Solutions Partner implies that UModeler has received confirmation from Unity that its SDK aligns seamlessly with the latest Unity editor, ensuring an optimal experience for developers.' Game Ace The company is not stopping at UModeler; they're also working on UMX, a state-of-the-art 3D modeling engine capable of processing over one million high-polygon models in real-time, integrating advanced modeling features like Modifier and Subdivision utilizing Pixar's OpenSubdiv technology, as detailed in the October 2021 statement. Moreover, the UMX engine will include essential tools for real-time 3D content creation, such as UV editing, sculpting, painting, and rigging.
Tripolygon's future plans include developing a production pipeline tailored for leading digital platforms, supporting not only Unity but also various environments such as desktop, web, and tablets. By introducing UModeler X, the company intends to provide users with the ideal tools for their metaverse projects. However, updates regarding UMX have been scarce since last October, leaving us to wonder if some of the new funding will be directed toward this development. Forbes For the Metaverse concept to truly expand and reach its full potential, it's essential to introduce broader audiences to its tools and features. Tripolygon plays a crucial role here by offering reliable 3D modeling services at reasonable prices, making it easier for beginners to explore the opportunities available in a world shaped by their creativity.
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Please remember that the information presented here is not intended as legal, tax, investment, financial, or any other form of advice. It is crucial to only invest funds you can afford to lose and to seek independent financial guidance if you have any uncertainties. For more detailed information, please refer to the terms and conditions as well as the support resources provided by the issuer or advertiser. Although MetaversePost strives for accurate and unbiased reporting, market conditions can shift unexpectedly. degree Vittoria Benzine is a writer based in Brooklyn who focuses on contemporary art, personal essays, and the human experience, exploring themes of counterculture and chaos magic. Her work appears in publications such as Maxim, Hyperallergic, and Brooklyn Magazine.
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