The Sandbox Teams Up with Dragon Ball's Creator to Integrate Japanese Animation into the Metaverse
In Brief
The Sandbox, a vibrant gamified metaverse environment, has announced an exciting collaboration with Toei Animation, alongside Minto, Inc., to introduce famous Japanese animation brands into the digital landscape.
Toei Animation, known for iconic anime series like 'Dragon Ball,' 'Sailor Moon,' and 'One Piece,' will join forces with The Sandbox to craft distinctive virtual environments.

The Sandbox has
Toei Animation is a pioneer in the field of Japanese animation animation and has been behind hit titles like 'Dragon Ball,' 'Sailor Moon,' and 'One Piece.' The Sandbox is fully committed to collaborating with Japanese animation intellectual property brands to transform their unique storytelling into interactive experiences within its LAND.
"Toei Animation is excited to embark on this journey into a new frontier. We are thrilled and honored to collaborate with The Sandbox and Minto as our strategic partners. I truly believe that the 'Fleet' we've gathered will navigate untraveled territories and reshape the entertainment landscape for years to come,\" said Satoshi Shinohara, Managing Director of Toei Animation.
To mark this partnership, The Sandbox has announced a special opportunity for the first 1,000 users who register. Although the design for the NFT is still under wraps, it will not draw from any of Toei's existing properties.
On a different note, Animoca Brands, the parent company of The Sandbox, has also made headlines by investing in Virtual Arts. This funding will enhance Virtual Arts' growth in Japan and allow them to produce content for DanceFight, a global dance challenge application aimed at the street dance community. created a limited-edition NFT Virtual Arts is pioneering a platform that showcases talent through the DanceFight app, where dancers can already engage in one-on-one bouts, tournaments, and leagues by showcasing their signature moves. Beginning in May, participants will have the chance to become dancing avatars through an 'Animate' feature in the app and participate in competitive bracket tournaments, complete with audience voting and prizes.
These collaborations highlight a compelling trend where traditional entertainment firms and brands are looking to broaden their influence in the metaverse as these digital realms gain traction and popularity. This marks a major step forward in the evolution of the metaverse. announced news related to the Japanese metaverse market.
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Agne is a journalist focusing on the latest trends and advancements in the metaverse, AI, and Web3 spaces for Metaverse Post. Her love for storytelling has prompted her to conduct numerous interviews with leaders in these fields, always eager to discover intriguing and captivating narratives. Agne holds a Bachelor's degree in literature and boasts a broad writing background covering a variety of topics, such as travel, art, and culture. Additionally, she has volunteered as an editor for an animal rights group, working to raise awareness about welfare issues. You can reach her at
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