Sony takes a bold step into the metaverse with its new innovation, Mocopi—a cutting-edge 3D motion-tracking system.
In Brief
The newly introduced Mocopi by Sony is a sophisticated 3D motion capture system that significantly enhances the realism of avatars in the metaverse.
To effectively manage their virtual representations, users will need to place six lightweight sensors on their bodies.

Sony has revealed its new gadget Mocopi, which is priced at 49,500 yen (approximately $358), enables users to record movements for videos and to control avatars not only in VRChat but also in various other metaverse applications like Unity and MotionBuilder. The initial launch is set for January in Japan.
Each of the six color-coded Mocopi sensors is about 3 centimeters wide, weighs a mere 8 grams, and comes with attachments like wrist and ankle bands, a headband, and a belt clip for specific body locations. Additionally, it includes an SDK that allows motion data integration with various 3D animation software.
Typically, creating videos with motion capture involves complex equipment and professional personnel. However, thanks to our unique algorithm, Mocopi offers precise motion tracking using a minimal number of sensors, liberating virtual content creators and filmmakers from geographical and timing limitations.
Sony wrote .
Mocopi connects users seamlessly with their avatars and represents Sony's foray into the realms of virtual and augmented reality. While the device appeals to metaverse fans, it's also tailored for animators and filmmakers alike. Users can work with existing VRM avatars and export recorded footage in MP4 format utilizing devices running iOS 15.7.1 and Android 11. Although compatibility with PlayStation VR 2 is a topic of speculation, Sony has yet to confirm this aspect.
In a recent development, PlayStation has been exploring updates filed a patent the foundations of a blockchain-based NFT tracking system.
In a promotional video, this Tokyo-based tech giant showcases how users can link to the system by strapping the sensors to themselves, following which they can frolic around the city as animated avatars.
The young generation of gamers shows a strong interest in metaverse gaming, but the mainstream audience it appears that they’re not fully ready to embrace these new technologies just yet.
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