Nokia and Hololight Collaborate to Enhance XR Experiences with L4S Technology
In Brief
In an exciting new venture, Nokia has teamed up with Hololight to refine the landscape of extended reality (XR) by implementing the innovative L4S internet protocol.

Nokia Nokia has announced its collaboration with the enterprise XR solutions platform, Hololight to optimize the extended reality (XR) environment utilizing their state-of-the-art high-throughput L4S technology.
Hololight, in partnership with Nokia, has developed a proof-of-concept to demonstrate how L4S can facilitate high-quality, multi-user XR experiences, even when faced with the complexities of real-world network traffic. This groundbreaking partnership is about to be showcased in a live demo at the event Brooklyn 6G Summit which is scheduled from October 31 to November 2.
Nokia emphasized that with increasing demands for low-latency in immersive applications like virtual reality (VR) and XR, its newly crafted internet protocol will ensure a stable quality experience for Hololight’s XR offerings. The focus is also on improving synergy among multiple users in VR and augmented reality (AR) design environments. virtual reality The L4S acronym stands for 'low-latency, low-loss, scalable throughput,' marking a significant advancement toward developing high-performance real-time applications, particularly for cloud-rendered XR services. Nokia’s Bell Labs Enhancing XR Application Latency with L4S
The company asserts that services will depend on minimal latency for users to achieve complete immersion in the XR universe. Consequently, real-time applications will be able to leverage extremely high throughputs.
Koen De Schepper, Principal Researcher at Nokia Bell Labs and inventor of L4S, shared with Metaverse Post, \"For interactive applications like XR and VR, users often don't notice a temporary drop in resolution, but delays and freezes are undeniably frustrating.\" He further explained, \"L4S was intentionally designed to facilitate cooperation between network and application layers—employing the Prague congestion control that allows smooth and responsive real-time rate adjustments without resorting to delaying or dropping packets.\"
This pioneering proof-of-concept will rigorously evaluate L4S's scalability by linking numerous XR users to a common infrastructure. Created by Nokia Bell Labs, L4S aims to support the widespread implementation of real-time applications, and Nokia is determined to lead the standardization measures for L4S in 3GPP Release 18.
Nokia’s De Schepper elaborated, \"The 5G-supported L4S technology plays a crucial role in enabling advanced XR applications, providing industries with scalable, low-latency services essential for monetization and minimizing customer churn. L4S offers a solution to latency issues, permitting the launch of services to a broad customer base from the outset while allowing for the flexible addition of network resources in alignment with demand.\"
Furthermore, Nokia pointed out that L4S is essential to UNEXT, a groundbreaking research project by Nokia Bell Labs. The initiative aims to transform networks into self-managing, interactive operating systems that overcome traditional barriers between various network components. 5G-advanced era \"Thanks to the symbiotic capabilities of network applications enabled by L4S, UNEXT allows the network to adapt its operations, ensuring optimal performance for both XR applications and the network itself. This capability not only enhances communication but also redefines the network as an interactive, adaptable participant in the value chain,\" Azimeh Sefidcon, Head of Network Systems and Security Research at Nokia Bell Labs, explained to Metaverse Post.
"Collaborating with Nokia places us at the cutting edge of 6G innovation. We are enthusiastic about leading the charge in crafting a solution that guarantees smooth, stable streaming of XR applications, even with a large number of concurrent users in challenging conditions, thus ensuring an unmatched user experience,\" remarked Philipp Landgraf, Senior Director of XR Streaming at Hololight. \"Transitioning to XR-based collaboration and digital prototyping is a monumental leap toward reducing CO2 emissions by cutting down on travel and waste, leading to more efficient production with fewer errors and a smaller environmental footprint.\"
Nokia Bell Labs highlighted the importance of broadening the L4S ecosystem, particularly regarding 5G-Advanced systems and what lies beyond. Konstantinos Manolakis, a Senior Device Research Specialist at Nokia, stated to Metaverse Post, \"L4S is currently being integrated into standards as part of the 3GPP XR Work Item, alongside further XR enhancement tools.\" UNEXT \"As we look towards 6G, we anticipate more sophisticated XR use cases that demand even higher throughput and lower latency. L4S is set to remain a key enabling technology for XR, surpassing 5G-Advanced (Release 18) and moving into the 6G era,\" he concluded.
Additionally, De Schepper at Nokia Bell Labs confirmed that L4S has been optimized for compatibility with XR applications.
Currently, even a gigabit network connection can still put applications at risk if they're only utilizing a fraction of capacity (often less than 1%),\" De Schepper pointed out. \"L4S will empower these real-time applications to fully utilize available gigabits, which will drive the necessity for scalable higher network capacities.\"
What’s Next for Nokia?
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